The fact is, Lin Hsin Hsin, Singapore, was the first person in the world in July 2007 to create 3 dimensional (3D) art, including the human form, with software using only Mathematical equations. This paradigm shift process, which is ecologically friendly, does not require ray-tracing, texture and material mapping, heavy-duty and often overnight rendering. This is unlike 3D geometry modelling currently used by Hollywood animation big wigs.
This equation-based 3D sculpture was first exhibited in Paris, France, 2007, and shown in Leeuwarden,
The Netherlands, 2008.
In 2000, Lin Hsin Hsin was profiled by BBC World News as one of the 40 personalities for the Millennium, featured in Wirshafts Woche CeBit Millennium Edition, and the only non-European Union participant invited by the European Central Bank (ECB) to participate in the Euro-world Art project. The first virtual museum in the world, Lin Hsin Hsin Art Museum, built in 1994, was published in the UNESCO Museum International Journal, Millennium Edition, in all 6 UN official languages. Hsin Hsin is a published Mathematician and a Silver medal award winner for her non-digital art from the internationally respected Société des Artistes Française, Paris, France, as early as 1985.
As early as October 1999, Lin Hsin Hsin started creating sculptures and animated 3D sculptures digitally. However, in July 2007, Hsin Hsin discarded this resource intensive 3D modelling process, and invented the equation-based 3D sculptures and objects on the Linux platform. In November 2007, she delivered a lecture and presented some of her 3D works at the Intersculpt conference. Subsequently, she delivered another lecture and presented some of her wide-ranging repertoire of 3D sculptures and objects during Bridges Conference 2008, in Leeuwarden, The Netherlands. In November 2009, she webcasted to the world her equation-based 3D jewellery at the Intersculpt conference digital sculpture event in Metz, France. It was the sixth time she had been invited to exhibit her 3D art works in France. This news was also published in The Straits Times, Digital Life, that year.
Obi (帯, おび) is a sash worn especially with a Japanese kimono. It may have many intricate folds.
Since 2007, the varieties of Hsin Hsin’s equation-based 3D sculptures, objects and jewellery include Balinese face masks, lamp shades, furniture, kimonos, plants, nautilus, turritellidae, human forms and more. Her equation-based algorithm has been proven Mathematically and can potentially be used to create practically any 3D art works and linked to machinery to fabricate them directly — far more efficient than conventional ways. Hsin Hsin demonstrated to established jewellers who acknowledged that her digitally created (computed) rings, bracelets, necklaces, and earrings can be produced physically in the real world.
Artitute has seen many of the above 3D art works. Hsin Hsin demonstrated, on her Android-based smartphone, her byte-size (less than one Kilobyte, not Megabyte, not Gigabyte) equation-based 3D sculptures, objects and jewellery. By simply touching her mobile phone screen, she could easily rotate her 3D sculptures and objects in any direction. They were displayed with the corresponding light and shadow, and it could even be turned on to view the interior of, for example, a nautilidae. Some Singapore IT and Architecture professors and professionals have seen them as well.
“What is ART?
Art Requires Technology
Technology Redefines Art”
— Lin Hsin Hsin
Hsin Hsin explained the bi-directional read reflects how she thinks and works, from left brain to the right, and from the right to the left.
Images: Courtesy of Lin Hsin Hsin
Imelda Tan
has more than 35 years of experience as a Singapore arts consumer who started as an almost reluctant kid. Her arts interest grew, but alas, faster than her wallet.